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RPIX (Super FX): Difference between revisions
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'''RPIX''' (Read PIXel) is a [[Super FX]] instruction that loads a color from the [[Game Pak]] RAM and stores it in the [[destination register]]. It does this by first loading the color into the [[color matrix]] and converting it from PPU format. | |||
The X coordinate is specified by R1 and the Y coordinate is specified by R2. | |||
=== External Links === | === External Links === |
Revision as of 18:58, 8 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
3D4C | 2 byte | 24 to 80 cycles | 24 to 78 cycles | 20 to 74 cycles |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
RPIX (Read PIXel) is a Super FX instruction that loads a color from the Game Pak RAM and stores it in the destination register. It does this by first loading the color into the color matrix and converting it from PPU format.
The X coordinate is specified by R1 and the Y coordinate is specified by R2.
External Links
- Official Nintendo documentation on RPIX: Page 2-9-107 of Book II