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Scanline: Difference between revisions
From SnesLab
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# https://problemkaputt.de/fullsnes.htm#snestimingppumemoryaccesses | # https://problemkaputt.de/fullsnes.htm#snestimingppumemoryaccesses | ||
# https://problemkaputt.de/fullsnes.htm#snestiminghvevents | # https://problemkaputt.de/fullsnes.htm#snestiminghvevents | ||
# https://archive.org/details/SNESDevManual/book1/page/n214 | # [https://archive.org/details/SNESDevManual/book1/page/n214 Appendix 20 of Book I] of the official Super Nintendo development manual | ||
[[Category:Video]] | [[Category:Video]] |
Revision as of 22:11, 11 July 2023
A scanline is a single row of pixels, produced by a single horizontal sweep of the raster beam. A scanline takes 1364 master cycles. [1]
It takes the raster beam approximately 63.5 microseconds to draw a scanline and hblank. [3]
Scanlines can be long or short.
References
- https://problemkaputt.de/fullsnes.htm#snestimingppumemoryaccesses
- https://problemkaputt.de/fullsnes.htm#snestiminghvevents
- Appendix 20 of Book I of the official Super Nintendo development manual