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PEI: Difference between revisions
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'''PEI''' (Push Effective Indirect address) is a [[65c816]] instruction that pushes a 16-bit value to the stack. This value need not actually be an address. | '''PEI''' (Push Effective Indirect address) is a [[65c816]] instruction that pushes a 16-bit value to the stack. This value need not actually be an address. | ||
=== See Also === | |||
* [[PEA]] | |||
* [[PER]] | |||
=== External Links === | === External Links === |
Revision as of 19:44, 13 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
stack | D4 | 2 bytes | 6 cycles |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
PEI (Push Effective Indirect address) is a 65c816 instruction that pushes a 16-bit value to the stack. This value need not actually be an address.
See Also
External Links
- Eyes & Lichty page on PEI: https://archive.org/details/0893037893ProgrammingThe65816/page/n500
- Labiak page on PEI: https://archive.org/details/Programming_the_65816/page/n168
- snes9x implementation of PEI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1658
- undisbeliever on PEI: https://undisbeliever.net/snesdev/65816-opcodes.html#pei-push-effective-indirect-address