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DAA (SPC700): Difference between revisions
From SnesLab
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=== External Links === | === External Links === | ||
* Official Super Nintendo development manual on DAA: [https://archive.org/details/SNESDevManual/book1/page/n233 Appendix C-8 of Book I] | * Official Super Nintendo development manual on DAA: [https://archive.org/details/SNESDevManual/book1/page/n233 Appendix C-8 of Book I] | ||
* [https://archive.org/details/SNESDevManual/book1/page/n180 page 3-8-2 of Book I] lbid | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:SPC700]] | [[Category:SPC700]] | ||
[[Category:Decimal Compensation Commands]] | [[Category:Decimal Compensation Commands]] |
Revision as of 22:05, 14 July 2023
DAA (Decimal Adjust for Addition) is an SPC700 instruction.
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
implied | DF | 1 byte | 3 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . |
See Also
External Links
- Official Super Nintendo development manual on DAA: Appendix C-8 of Book I
- page 3-8-2 of Book I lbid