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SWAP (Super FX): Difference between revisions
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'''SWAP''' is a [[Super FX]] instruction that swaps two bytes. The low byte of the [[source register]] is written to the high byte of the [[destination register]], and the high byte of the source register is written to the low byte of the destination register. The source register itself is left unchanged. | '''SWAP''' is a [[Super FX]] instruction that swaps two bytes. The low byte of the [[source register]] is written to the high byte of the [[destination register]], and the high byte of the source register is written to the low byte of the destination register. The source register itself is left unchanged. | ||
=== See Also === | |||
* [[XBA]] | |||
* [[XCE]] | |||
* [[XCN]] | |||
=== External Links === | === External Links === |
Revision as of 17:50, 17 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
4D | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
SWAP is a Super FX instruction that swaps two bytes. The low byte of the source register is written to the high byte of the destination register, and the high byte of the source register is written to the low byte of the destination register. The source register itself is left unchanged.
See Also
External Links
- Official Nintendo documentation on SWAP: Page 2-9-120 of Book II