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WAI: Difference between revisions
From SnesLab
(→See Also: NOP) |
(type 3 admode) |
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Line 7: | Line 7: | ||
|'''Speed''' | |'''Speed''' | ||
|+ | |+ | ||
|implied | |implied (type 3) | ||
|CB | |CB | ||
|1 byte | |1 byte |
Revision as of 00:35, 19 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
implied (type 3) | CB | 1 byte | 3 cycles |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
WAI (WAit for Interrupt) is a 65x instruction that waits until an interrupt is received.
See Also
External Links
- Eyes & Lichty page on WAI: https://archive.org/details/0893037893ProgrammingThe65816/page/n548
- Labiak page on WAI: https://archive.org/details/Programming_the_65816/page/n213
- snes9x implementation of WAI: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3313
- undisbeliever on WAI: https://undisbeliever.net/snesdev/65816-opcodes.html#wai-wait-for-interrupt