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CGRAM: Difference between revisions
From SnesLab
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'''CGRAM''' is where palettes are stored. The SNES uses 15-bit color here. | '''CGRAM''' is where palettes are stored. The SNES uses 15-bit color here. The "CG" stands for "color generator."<sup>[2]</sup> | ||
=== See Also === | === See Also === | ||
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=== References === | === References === | ||
# [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix 17] of the official Super Nintendo development manual on CG-RAM | |||
# https://problemkaputt.de/fullsnes.htm#snesmemorycgramaccesspalettememory | |||
[[Category:Video]] | [[Category:Video]] | ||
[[Category:Address Spaces]] | [[Category:Address Spaces]] |
Revision as of 03:41, 19 July 2023
CGRAM is where palettes are stored. The SNES uses 15-bit color here. The "CG" stands for "color generator."[2]
See Also
References
- Appendix 17 of the official Super Nintendo development manual on CG-RAM
- https://problemkaputt.de/fullsnes.htm#snesmemorycgramaccesspalettememory