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Bit-Breakdown Diagram: Difference between revisions
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In the official Super Nintendo development manual, bit 0 is conventionally labeled "D0" (data). | In the official Super Nintendo development manual, bit 0 is conventionally labeled "D0" (data). | ||
In the [[Super FX]] documentation, it is common to draw only the least and most significant bits as cells and omit the vertical divider between all other bits. | |||
[[Category:ASM]] | [[Category:ASM]] |
Latest revision as of 05:20, 19 July 2023
A Bit-Breakdown Diagram shows what the individual bits of a word do. It is very common on the SNES for registers to pack more than one value into 8 or 16 bits. When writing to a register, care must be taken to ensure only the relevant bits are changed.
In the official Super Nintendo development manual, bit 0 is conventionally labeled "D0" (data).
In the Super FX documentation, it is common to draw only the least and most significant bits as cells and omit the vertical divider between all other bits.