We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
HIB (Super FX): Difference between revisions
From SnesLab
(what it stands for) |
(made basic info table shorter) |
||
Line 1: | Line 1: | ||
{| class="wikitable" style="float:right;clear:right;width: | {| class="wikitable" style="float:right;clear:right;width:50%" | ||
!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
|+ | |+ |
Revision as of 02:30, 20 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
C0 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . |
HIB (High Byte) is a Super FX instruction that moves the high byte of the source register into the low byte of the destination register. The high byte of the destination register is zeroed.
See Also
External Links
- Official Nintendo documentation on HIB: Page 2-9-58 of Book II