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POP (SPC700): Difference between revisions
From SnesLab
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|AE | |||
|1 byte | |||
|4 cycles | |||
|+ | |||
| | | | ||
|CE | |||
|1 byte | |||
|4 cycles | |||
|+ | |||
| | |||
|EE | |||
|1 byte | |||
|4 cycles | |||
|+ | |||
| | |||
|8E | |||
|1 byte | |1 byte | ||
|4 cycles | |4 cycles |
Revision as of 19:37, 21 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
AE | 1 byte | 4 cycles | |||||
CE | 1 byte | 4 cycles | |||||
EE | 1 byte | 4 cycles | |||||
8E | 1 byte | 4 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
POP is an SPC700 command that pops things from the stack, pulling them into registers.
When the Program Status Word is the operand, flags are affected.
See Also
References
- Appendix C-9 of Book I of the official Super Nintendo development manual