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MUL (SPC700): Difference between revisions
From SnesLab
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!colspan="8"|Flags | !colspan="8"|Flags Affected | ||
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'''MUL''' is an [[SPC700]] instruction that multiplies the value in the [[Y index register]] by the value in the [[accumulator]] and stores the product in [[YA]]. | '''MUL''' is an [[SPC700]] instruction that multiplies the value in the [[Y index register]] by the value in the [[accumulator]] and stores the product in [[YA]]. The high byte of the product is stored in Y and the low byte is stored in A.<sup>[2]</sup> | ||
=== See Also === | === See Also === | ||
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=== External Links === | === External Links === | ||
# Official Super Nintendo development manual on MUL: [https://archive.org/details/SNESDevManual/book1/page/n233 Appendix C-8 of Book I] | |||
# https://forums.nesdev.org/viewtopic.php?p=141221#p141221 | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:SPC700]] | [[Category:SPC700]] | ||
[[Category:Multiplication and Division Commands]] | [[Category:Multiplication and Division Commands]] |
Revision as of 17:10, 23 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
implied | CF | 1 byte | 9 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . |
MUL is an SPC700 instruction that multiplies the value in the Y index register by the value in the accumulator and stores the product in YA. The high byte of the product is stored in Y and the low byte is stored in A.[2]
See Also
External Links
- Official Super Nintendo development manual on MUL: Appendix C-8 of Book I
- https://forums.nesdev.org/viewtopic.php?p=141221#p141221