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JMP (SPC700): Difference between revisions
From SnesLab
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|'''Speed''' | |'''Speed''' | ||
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| | |[[Absolute]] | ||
|5F | |5F | ||
|3 bytes | |3 bytes | ||
|3 cycles | |3 cycles | ||
|+ | |+ | ||
| | |[[Absolute Indexed by X]] | ||
|1F | |1F | ||
|3 bytes | |3 bytes |
Revision as of 20:33, 23 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Absolute | 5F | 3 bytes | 3 cycles | ||||
Absolute Indexed by X | 1F | 3 bytes | 6 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
JMP is an SPC700 instruction that performs an unconditional branch.
With absolute addressing, the SPC jumps to the address specified in the two bytes following the 5F opcode.
With absolute indexed by X addressing, the SPC jumps to the effective address specified by the two bytes following the 1F opcode plus the value in the X index register.
See Also
External Links
- Official Super Nintendo development manual on JMP: Appendix C-8 of Book I