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CALL (SPC700): Difference between revisions

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=== External Links ===
=== External Links ===
# Official Nintendo documentation on CALL: [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I]
# Official Nintendo documentation on CALL: [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I]
# anomie's spc700 doc
# [https://www.romhacking.net/documents/197 anomie's spc700 doc]


[[Category:ASM]]
[[Category:ASM]]
[[Category:SPC700]]
[[Category:SPC700]]
[[Category:Subroutine Call Return Commands]]
[[Category:Subroutine Call Return Commands]]

Revision as of 03:37, 24 July 2023

Basic Info
Addressing Mode Opcode Length Speed
Absolute 3F 3 bytes 8 cycles
Flags Affected
N V P B H I Z C
. . . . . . . .

CALL is an SPC700 instruction that calls a subroutine. The current program counter is pushed to the stack (high byte first, then low byte). Then the address following the opcode becomes the new value of the program counter.[2]

See Also

External Links

  1. Official Nintendo documentation on CALL: Appendix C-9 of Book I
  2. anomie's spc700 doc