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CLR1 (SPC700): Difference between revisions
From SnesLab
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Revision as of 19:08, 26 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Direct Page | 12 | 2 bytes | 4 cycles | ||||
Direct Page | 32 | 2 bytes | 4 cycles | ||||
Direct Page | 52 | 2 bytes | 4 cycles | ||||
Direct Page | 72 | 2 bytes | 4 cycles | ||||
Direct Page | 92 | 2 bytes | 4 cycles | ||||
Direct Page | B2 | 2 bytes | 4 cycles | ||||
Direct Page | D2 | 2 bytes | 4 cycles | ||||
Direct Page | F2 | 2 bytes | 4 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
CLR1 is an SPC700 command that clears a bit in a direct page byte. The byte following the opcode determines which byte. The high nibble of the opcode determines which bit within that byte.
See Also
External Links
- Official Nintendo documentation on CLR1: Appendix C-9 of Book I