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BNE: Difference between revisions
From SnesLab
(→See Also: other BNEs) |
(clobbered -> affected) |
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!colspan="9"|Flags | !colspan="9"|Flags Affected | ||
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|N | |N |
Revision as of 20:39, 19 November 2023
Basic Info | |||||||
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Addressing Mode | Opcode | Length | Speed | ||||
relative | D0 | 2 byte | 3 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
BNE (Branch if Not Equal) is a 65x instruction that performs a jump if the zero flag is clear.
See Also
External Links
- Eyes & Lichty page on BNE: https://archive.org/details/0893037893ProgrammingThe65816/page/n459
- Labiak page on BNE: https://archive.org/details/Programming_the_65816/page/n133
- MCS6500 Manual page on BNE: https://archive.org/details/mos_microcomputers_programming_manual/page/n56
- Carr page on BNE: https://archive.org/details/6502UsersManual/page/n263
- Leventhal page on BNE: https://archive.org/details/6502-assembly-language-programming/page/n96
- snes9x implementation of BNE: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1380