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PHY: Difference between revisions
From SnesLab
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{| class="wikitable" style="float:right;clear:right;width:30%" | {| class="wikitable" style="float:right;clear:right;width:30%" | ||
!colspan="9"|Flags | !colspan="9"|Flags Affected | ||
|+ | |+ | ||
|N | |N |
Revision as of 20:53, 19 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
stack | 5A | 1 byte | 3 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
PHY is a 65c816 instruction that pushes the value of the Y index register onto the stack.
See Also
External Links
- Eyes & Lichty page on PHY: https://archive.org/details/0893037893ProgrammingThe65816/page/n508
- Labiak page on PHY: https://archive.org/details/Programming_the_65816/page/n176
- snes9x implementation of PHY: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1921