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NOT (Super FX): Difference between revisions
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{| class="wikitable" style="float:right;clear:right;width: | {| class="wikitable" style="float:right;clear:right;width:50%" | ||
!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
|+ | |+ | ||
|'''Addressing Mode''' | |||
|'''Opcode''' | |'''Opcode''' | ||
|'''Length''' | |'''Length''' | ||
Line 8: | Line 9: | ||
|'''Cache Speed''' | |'''Cache Speed''' | ||
|+ | |+ | ||
|[[Implied]] (type 1) | |||
|4F | |4F | ||
|1 byte | |1 byte | ||
Line 18: | Line 20: | ||
!colspan="9"|Flags Affected | !colspan="9"|Flags Affected | ||
|+ | |+ | ||
|B | |[[B Flag|B]] | ||
|[[ALT1]] | |[[ALT1]] | ||
|[[ALT2]] | |[[ALT2]] | ||
|[[O/V]] | |[[O/V]] | ||
|S | |[[Sign Flag|S]] | ||
|[[CY]] | |[[CY]] | ||
|Z | |[[Zero Flag|Z]] | ||
|+ | |+ | ||
|0 | |0 | ||
Line 30: | Line 32: | ||
|0 | |0 | ||
|. | |. | ||
| | |S | ||
|. | |. | ||
| | |Z | ||
|} | |} | ||
'''NOT''' is a [[Super FX]] instruction that calculates the 1's complement of the [[source register]] and stores the inversion in the [[destination register]]. | '''NOT''' is a [[Super FX]] instruction that calculates the 1's complement of the [[source register]] and stores the inversion in the [[destination register]]. | ||
The [[ALT0]] state is restored. | |||
The source and destination registers should be specified in advance using [[WITH]], [[FROM]], or [[TO]]. Otherwise, R<sub>0</sub> serves as the default. | |||
==== Syntax ==== | |||
<pre> | |||
NOT | |||
</pre> | |||
==== Example ==== | |||
Let: | |||
S<sub>reg</sub> : R<sub>9</sub> | |||
D<sub>reg</sub> : R<sub>13</sub> | |||
R<sub>9</sub> = b764h (1011 0111 0110 0100b) | |||
After executing NOT: | |||
R<sub>13</sub> = 489bh (0100 1000 1001 1011b) | |||
=== See Also === | |||
* [[XOR (Super FX)]] | |||
* [[OR (Super FX)]] | |||
* [[EOR]] | |||
* [[NOTC]] | |||
=== External Links === | === External Links === | ||
* Official Nintendo documentation on NOT: [https://archive.org/details/SNESDevManual/book2/page/n252 Page 2-9-96 of Book II] | * Official Nintendo documentation on NOT: 9.69 on [https://archive.org/details/SNESDevManual/book2/page/n252 Page 2-9-96 of Book II] | ||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Logical Operation Instructions]] | [[Category:Logical Operation Instructions]] | ||
[[Category:Expects Sreg/Dreg Prearranged]] |
Latest revision as of 19:21, 30 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 4F | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | S | . | Z |
NOT is a Super FX instruction that calculates the 1's complement of the source register and stores the inversion in the destination register.
The ALT0 state is restored.
The source and destination registers should be specified in advance using WITH, FROM, or TO. Otherwise, R0 serves as the default.
Syntax
NOT
Example
Let:
Sreg : R9 Dreg : R13 R9 = b764h (1011 0111 0110 0100b)
After executing NOT:
R13 = 489bh (0100 1000 1001 1011b)
See Also
External Links
- Official Nintendo documentation on NOT: 9.69 on Page 2-9-96 of Book II