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Bulk Processing: Difference between revisions
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'''Bulk Processing''' is a feature of the [[Super FX]]. | '''Bulk Processing''' is a feature of the [[Super FX]]. Data is normally loaded from [[Game Pak RAM]], then processing is performed, then the results are returned to the same address. | ||
=== See Also === | |||
* [[SBK]] | |||
=== References === | === References === | ||
* [https://archive.org/details/SNESDevManual/book2/page/n138 page 2-7-4 of Book II] of the official Super Nintendo development manual | * 7.3 on [https://archive.org/details/SNESDevManual/book2/page/n138 page 2-7-4 of Book II] of the official Super Nintendo development manual | ||
* examples: [https://archive.org/details/SNESDevManual/book2/page/n139 page 2-7-5 of Book II], lbid | |||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Official Jargon]] | [[Category:Official Jargon]] |
Latest revision as of 14:14, 22 December 2023
Bulk Processing is a feature of the Super FX. Data is normally loaded from Game Pak RAM, then processing is performed, then the results are returned to the same address.
See Also
References
- 7.3 on page 2-7-4 of Book II of the official Super Nintendo development manual
- examples: page 2-7-5 of Book II, lbid