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Barrel Shifter: Difference between revisions
From SnesLab
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The [[65c816]] also has a shifter connected to the [[ALU]] and 8-bit data bus. | The [[65c816]] also has a shifter connected to the [[ALU]] and 8-bit data bus. | ||
=== | === See Also === | ||
* [[Fixed Mode]] | |||
* [[Auto-Increment Mode]] | |||
=== References === | |||
* [https://archive.org/details/SNESDevManual/book2/page/n81 page 1-8-1 of Book II] of the official Super Nintendo development manual | * [https://archive.org/details/SNESDevManual/book2/page/n81 page 1-8-1 of Book II] of the official Super Nintendo development manual | ||
* Figure 1-8-3 on [https://archive.org/details/SNESDevManual/book2/page/n85 page 1-8-5 of Book II], lbid. | * Figure 1-8-3 on [https://archive.org/details/SNESDevManual/book2/page/n85 page 1-8-5 of Book II], lbid. | ||
* Labiak, William. Figure 2.2 | * Labiak, William. Figure 2.2 on [https://archive.org/details/Programming_the_65816/page/n44 page 34] | ||
[[Category:SA-1]] | [[Category:SA-1]] |
Latest revision as of 21:54, 7 July 2024
The SA-1 has a barrel shift circuit that treats the Game Pak ROM as a bitstream.
The 65c816 also has a shifter connected to the ALU and 8-bit data bus.
See Also
References
- page 1-8-1 of Book II of the official Super Nintendo development manual
- Figure 1-8-3 on page 1-8-5 of Book II, lbid.
- Labiak, William. Figure 2.2 on page 34