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WDM: Difference between revisions

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'''WDM''' (the initials of [https://themenschfoundation.org/who-is-william-d-mensch-jr-aka-bill-mensch/ William David Mensch], the designer of the [[65c816]]) is an instruction that reserves its [[signature byte]] for future expansion of the instruction set.  None of these extra 256 opcodes were ever implemented, so WDM functions essentially as a two-byte [[NOP]].
'''WDM''' (the initials of [https://themenschfoundation.org/who-is-william-d-mensch-jr-aka-bill-mensch/ William David Mensch], the designer of the [[65c816]]) is an instruction that reserves its [[signature byte]] for future expansion of the instruction set.  None of these extra 256 opcodes were ever implemented, so WDM functions essentially as a two-byte [[NOP]].
No flags are affected, but future expanded WDM opcodes may.
WDM "works" even in [[emulation mode]].
==== Syntax ====
<pre>
WDM
WDM sig
</pre>
ca65 for example requires the signature byte to be specified in the assembly source.
Directly specifying the opcode 42h can be used to skip the next instruction.<sup>[5]</sup>


=== Trivia ===
=== Trivia ===
* WDM is the only [[implied addressing]] instruction that is more than one bye long
* WDM is the only [[implied addressing]] instruction that is more than one byte long
* The [[Labiak]] textbook does not describe the WDM instruction.
* The [[Labiak]] textbook does not describe the WDM instruction.


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=== External Links ===
=== External Links ===
# [[Eyes & Lichty]] page 523, on WDM: https://archive.org/details/0893037893ProgrammingThe65816/page/n549
# [[Eyes & Lichty]], [https://archive.org/details/0893037893ProgrammingThe65816/page/523 page 523] on WDM
# snes9x implementation of WDM: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3335
# snes9x implementation of WDM: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3335
# undisbeliever on WDM: https://undisbeliever.net/snesdev/65816-opcodes.html#wdm-reserved-for-future-expansion
# undisbeliever on WDM: https://undisbeliever.net/snesdev/65816-opcodes.html#wdm-reserved-for-future-expansion
# Table 5-4 Opcode Matrix of official 65c816 datasheet
# Table 5-4 Opcode Matrix of official 65c816 datasheet
# Clark, Bruce. http://www.6502.org/tutorials/65c816opcodes.html#6.7


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[[Category:Two-byte Instructions]]
[[Category:Two-byte Instructions]]
[[Category:Implied Instructions]]
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[[Category:Two-cycle Instructions]]

Latest revision as of 16:18, 6 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Implied (type 3)[4] 42 2 bytes 2 cycles
Flags Affected
N V M X D I Z C
. . . . . . . .

WDM (the initials of William David Mensch, the designer of the 65c816) is an instruction that reserves its signature byte for future expansion of the instruction set. None of these extra 256 opcodes were ever implemented, so WDM functions essentially as a two-byte NOP.

No flags are affected, but future expanded WDM opcodes may.

WDM "works" even in emulation mode.

Syntax

WDM
WDM sig

ca65 for example requires the signature byte to be specified in the assembly source.

Directly specifying the opcode 42h can be used to skip the next instruction.[5]

Trivia

  • WDM is the only implied addressing instruction that is more than one byte long
  • The Labiak textbook does not describe the WDM instruction.

See Also

External Links

  1. Eyes & Lichty, page 523 on WDM
  2. snes9x implementation of WDM: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3335
  3. undisbeliever on WDM: https://undisbeliever.net/snesdev/65816-opcodes.html#wdm-reserved-for-future-expansion
  4. Table 5-4 Opcode Matrix of official 65c816 datasheet
  5. Clark, Bruce. http://www.6502.org/tutorials/65c816opcodes.html#6.7