We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS

S-PPU2: Difference between revisions

From SnesLab
Jump to: navigation, search
(→‎See Also: windowing, mosaic)
(→‎Legend: linkify CGRAM)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[File:PPU2-with-boxes-thumb.jpg|thumb|S-PPU2 die shot with regions numbered]]
[[File:PPU2-with-boxes-thumb.jpg|thumb|S-PPU2 die shot with regions numbered]]


'''S-PPU2''' is the second of the two PPUs in 2chip consoles.  It has part number 21323.  Little is known about how S-PPU2 works.
'''S-PPU2''' is the second of the two PPUs in 2chip consoles.  It has part number 21323.  Little is known about how S-PPU2 works. It performs:
 
* [[Windowing]]
* [[Mosaic]]
* Fades


=== Legend ===
=== Legend ===
* 15 - color palette
* 15 - [[CGRAM|color palette]]
* 17 - Digital-to-Analog converter for RGB output to the [[Darlington triad]], also registers?
* 17 - Digital-to-Analog converter for RGB output to the [[Darlington triad]], also registers?


Line 14: Line 18:
=== References ===
=== References ===
* https://forums.nesdev.org/viewtopic.php?p=279840#p279840
* https://forums.nesdev.org/viewtopic.php?p=279840#p279840
* [https://archive.org/details/SNESDevManual/book1/page/n97 page 2-22-1 of Book I] of the official Super Nintendo development manual
* paragraph 22.2 on [https://archive.org/details/SNESDevManual/book1/page/n97 page 2-22-1 of Book I] of the official Super Nintendo development manual


[[Category:SNES Hardware]]
[[Category:SNES Hardware]]

Latest revision as of 19:46, 12 August 2024

S-PPU2 die shot with regions numbered

S-PPU2 is the second of the two PPUs in 2chip consoles. It has part number 21323. Little is known about how S-PPU2 works. It performs:

Legend

See Also

References