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PLOT (Super FX): Difference between revisions
From SnesLab
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!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
|+ | |+ | ||
|'''Addressing Mode''' | |||
|'''Opcode''' | |'''Opcode''' | ||
|'''Length''' | |'''Length''' | ||
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|'''Cache Speed''' | |'''Cache Speed''' | ||
|+ | |+ | ||
|[[Implied]] (type 1) | |||
|4C | |4C | ||
|1 byte | |1 byte | ||
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|[[ALT2]] | |[[ALT2]] | ||
|[[O/V]] | |[[O/V]] | ||
|S | |[[Sign Flag|S]] | ||
|[[CY]] | |[[CY]] | ||
|Z | |[[Zero Flag|Z]] | ||
|+ | |+ | ||
|0 | |0 | ||
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R<sub>1</sub> is automatically incremented after the pixel is plotted. | R<sub>1</sub> is automatically incremented after the pixel is plotted. | ||
The [[ALT0]] state is restored. | |||
==== Syntax ==== | |||
<pre> | |||
PLOT | |||
</pre> | |||
=== See Also === | === See Also === | ||
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on PLOT: 9.72 on [https://archive.org/details/SNESDevManual/book2/page/n256 Page 2-9-100 of Book II] | * Official Nintendo documentation on PLOT: 9.72 on [https://archive.org/details/SNESDevManual/book2/page/n256 Page 2-9-100 of Book II] | ||
* 8.1.3 "Plot Processing (Plot)" on [https://archive.org/details/SNESDevManual/book2/page/n143 page 2-8-4], lbid. | |||
[[Category:ASM]] | [[Category:ASM]] | ||
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[[Category:Plot-related Instructions]] | [[Category:Plot-related Instructions]] | ||
[[Category:One-byte Instructions]] | [[Category:One-byte Instructions]] | ||
[[Category:Video]] |
Latest revision as of 00:19, 13 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 4C | 1 byte | 3 to 48 cycles | 3 to 51 cycles | 1 to 48 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
PLOT is a Super FX instruction that plots a single pixel. The X coordinate is specified by R1. The Y coordinate is specified by R2. The color is specified by COLOR or GETC.
The PLOT circuitry exists inside the Game Pak RAM Controller.
R1 is automatically incremented after the pixel is plotted.
The ALT0 state is restored.
Syntax
PLOT
See Also
External Links
- Official Nintendo documentation on PLOT: 9.72 on Page 2-9-100 of Book II
- 8.1.3 "Plot Processing (Plot)" on page 2-8-4, lbid.