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LM (Super FX): Difference between revisions

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'''LM''' is a [[Super FX]] instruction that loads data from [[Game Pak]] RAM.
'''LM''' (Load from raM) is a [[Super FX]] instruction that loads data from [[Game Pak]] RAM.
 
The [[ALT0]] state is restored.
 
==== Syntax ====
<pre>
LM Rn, (xx)
</pre>
 
==== Example ====
Let:
(70:bacch) = 28h
(70:bacdh) = 96h
RAMBR = 70h
After executing LM R<sub>9</sub>, (0bacch):
R<sub>9</sub> = 9628h


=== See Also ===
=== See Also ===
* [[Lunar Magic]]
* [[LMS]]
* [[LMS]]
* [[RAMB]]
* [[RAMB]]
* [[ALT1]]
* [[SM]]
* [[SMS]]


=== External Links ===
=== External Links ===

Latest revision as of 11:18, 31 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
3DFnxxxx 4 bytes 20 cycles 21 cycles 11 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

LM (Load from raM) is a Super FX instruction that loads data from Game Pak RAM.

The ALT0 state is restored.

Syntax

LM Rn, (xx)

Example

Let:

(70:bacch) = 28h
(70:bacdh) = 96h
RAMBR = 70h

After executing LM R9, (0bacch):

R9 = 9628h

See Also

External Links