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JMP (SPC700): Difference between revisions

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With absolute indexed by X addressing, the SPC jumps to the effective address specified by the two bytes following the 1F opcode plus the value in the [[X index register]].
With absolute indexed by X addressing, the SPC jumps to the effective address specified by the two bytes following the 1F opcode plus the value in the [[X index register]].
No flags are affected.


==== Syntax ====
==== Syntax ====
Line 58: Line 60:
=== External Links ===
=== External Links ===
* Official Super Nintendo development manual on JMP: Table C-15, [https://archive.org/details/SNESDevManual/book1/page/n233 Appendix C-8 of Book I]
* Official Super Nintendo development manual on JMP: Table C-15, [https://archive.org/details/SNESDevManual/book1/page/n233 Appendix C-8 of Book I]
* anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L454


[[Category:ASM]]
[[Category:ASM]]

Latest revision as of 21:56, 13 July 2024

Basic Info
Addressing Mode Opcode Length Speed
Absolute 5F 3 bytes 3 cycles
Absolute Indexed by X 1F 3 bytes 6 cycles
Flags Affected
N V P B H I Z C
. . . . . . . .

JMP is an SPC700 instruction that performs an unconditional branch.

With absolute addressing, the SPC jumps to the address specified in the two bytes following the 5F opcode.

With absolute indexed by X addressing, the SPC jumps to the effective address specified by the two bytes following the 1F opcode plus the value in the X index register.

No flags are affected.

Syntax

JMP !abs
JMP [!abs+X]

See Also

External Links