We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
Barrel Shifter: Difference between revisions
From SnesLab
m (→Reference: pluralize refs) |
(→See Also: auto-increment mode) |
||
(One intermediate revision by the same user not shown) | |||
Line 2: | Line 2: | ||
The [[65c816]] also has a shifter connected to the [[ALU]] and 8-bit data bus. | The [[65c816]] also has a shifter connected to the [[ALU]] and 8-bit data bus. | ||
=== See Also === | |||
* [[Fixed Mode]] | |||
* [[Auto-Increment Mode]] | |||
=== References === | === References === |
Latest revision as of 21:54, 7 July 2024
The SA-1 has a barrel shift circuit that treats the Game Pak ROM as a bitstream.
The 65c816 also has a shifter connected to the ALU and 8-bit data bus.
See Also
References
- page 1-8-1 of Book II of the official Super Nintendo development manual
- Figure 1-8-3 on page 1-8-5 of Book II, lbid.
- Labiak, William. Figure 2.2 on page 34