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RET (SPC700): Difference between revisions

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RET
RET
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The subroutine is usually called using [[CALL]], [[TCALL]], or [[PCALL]].


=== See Also ===
=== See Also ===
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* [[RTS]]
* [[RTS]]


=== Reference ===
=== References ===
* Table C-16 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual
* Table C-16 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual
* anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L546


[[Category:ASM]]
[[Category:ASM]]

Latest revision as of 21:58, 10 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Stack 6F 1 byte 5 cycles
Flags Affected
N V P B H I Z C
. . . . . . . .

RET (RETurn) is an SPC700 instruction that returns from a subroutine. The program counter is popped from the stack.

No flags are affected.

Syntax

RET

The subroutine is usually called using CALL, TCALL, or PCALL.

See Also

References