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O/V: Difference between revisions
From SnesLab
(→See Also: sign flag) |
(affects BGE/BLT) |
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'''O/V''' is the [[Super FX]]'s overflow flag. It is bit 4 of 3030h. | '''O/V''' is the [[Super FX]]'s overflow flag. It is bit 4 of 3030h. | ||
It is affected by the following instructions: | |||
* [[ADC (Super FX)|ADC]] R<sub>n</sub> | |||
* [[ADC (Super FX)|ADC]] #n | |||
* [[ADD]] R<sub>n</sub> | |||
* [[ADD]] #n | |||
* [[CMP (Super FX)|CMP]] R<sub>n</sub> | |||
* [[MERGE]] | |||
* [[MOVES]] | |||
* [[SBC (Super FX)|SBC]] R<sub>n</sub> | |||
* [[SUB]] R<sub>n</sub> | |||
* [[SUB]] #n | |||
It affects the behavior of the following instructions: | |||
* [[BVC (Super FX)|BVC]] | |||
* [[BVS (Super FX)|BVS]] | |||
* [[BGE]] | |||
* [[BLT]] | |||
=== See Also === | === See Also === |
Latest revision as of 21:53, 9 July 2024
O/V is the Super FX's overflow flag. It is bit 4 of 3030h.
It is affected by the following instructions:
It affects the behavior of the following instructions:
See Also
Reference
- 9.3 "Operator Functions" on page 2-9-2 of Book II of the official Super Nintendo development manual
- Table 2-4-2 GSU Status Register Flags on page 2-4-4 of Book II, lbid.