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O/V: Difference between revisions
From SnesLab
(list of instructions that affect it) |
(affects BGE/BLT) |
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It is affected by the following instructions: | It is affected by the following instructions: | ||
* ADC | * [[ADC (Super FX)|ADC]] R<sub>n</sub> | ||
* ADC #n | * [[ADC (Super FX)|ADC]] #n | ||
* ADD | * [[ADD]] R<sub>n</sub> | ||
* ADD #n | * [[ADD]] #n | ||
* CMP | * [[CMP (Super FX)|CMP]] R<sub>n</sub> | ||
* MERGE | * [[MERGE]] | ||
* MOVES | * [[MOVES]] | ||
* SBC | * [[SBC (Super FX)|SBC]] R<sub>n</sub> | ||
* SUB | * [[SUB]] R<sub>n</sub> | ||
* SUB #n | * [[SUB]] #n | ||
It affects the behavior of the following instructions: | |||
* [[BVC (Super FX)|BVC]] | |||
* [[BVS (Super FX)|BVS]] | |||
* [[BGE]] | |||
* [[BLT]] | |||
=== See Also === | === See Also === |
Latest revision as of 21:53, 9 July 2024
O/V is the Super FX's overflow flag. It is bit 4 of 3030h.
It is affected by the following instructions:
It affects the behavior of the following instructions:
See Also
Reference
- 9.3 "Operator Functions" on page 2-9-2 of Book II of the official Super Nintendo development manual
- Table 2-4-2 GSU Status Register Flags on page 2-4-4 of Book II, lbid.