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BVC (Super FX): Difference between revisions
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'''BVC''' (Branch Overflow Clear) is a [[Super FX]] instruction that performs a branch when the overflow flag is clear. | '''BVC''' (Branch Overflow Clear) is a [[Super FX]] instruction that performs a branch when the overflow flag ([[O/V]]) is clear. The instruction following BVC is already in the pipeline and will run even if the branch occurs. | ||
If the overflow flag is set, control simply falls through and the branch does not happen. | |||
No flags are affected. | No flags are affected. |
Latest revision as of 08:02, 14 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Program Counter Relative | 0E?? | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
. | . | . | . | . | . | . |
BVC (Branch Overflow Clear) is a Super FX instruction that performs a branch when the overflow flag (O/V) is clear. The instruction following BVC is already in the pipeline and will run even if the branch occurs.
If the overflow flag is set, control simply falls through and the branch does not happen.
No flags are affected.
Syntax
BVC e
where e is a relative offset from -128 to 127.
Example
Let the O/V flag be clear. This instruction jumps the program forward 4 bytes:
BVC $+4h
See Also
External Links
- Official Nintendo documentation on BVC: 9.25 on Page 2-9-34 of Book II
- example: Page 2-9-35 of Book II, lbid.