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BCS (Super FX): Difference between revisions
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'''BCS''' (Branch on | '''BCS''' (Branch on Carry Set) is a [[Super FX]] instruction that performs a conditional jump. The instruction after BCS is already in the pipeline and will run even if the branch occurs. | ||
If [[CY]] is clear, BCS does not jump. | If [[CY]] is clear, BCS does not jump. |
Latest revision as of 08:12, 14 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Program Counter Relative | 0D?? | 2 bytes | 6 cycles | 6 cycles | 2 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
. | . | . | . | . | . | . |
BCS (Branch on Carry Set) is a Super FX instruction that performs a conditional jump. The instruction after BCS is already in the pipeline and will run even if the branch occurs.
If CY is clear, BCS does not jump.
No flags are affected.
Syntax
BCS e
Example
Let the carry flag be set. This instruction jumps the program backward 1 byte:
BCS $-1h
See Also
External Links
- Official Nintendo documentation on BCS: 9.15 on Page 2-9-16 of Book II
- example: page 2-9-17, lbid.