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STZ: Difference between revisions

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'''STZ''' (Store Zero) is a [[65c816]] instruction that zeros out memory.  The size of the [[accumulator]] determines how many zero bytes are written.
'''STZ''' (Store Zero) is a [[65c816]] instruction that zeros out memory.  The size of the [[accumulator]] determines how many zero bytes are written.
STZ has the same effect as [[STA]] when the accumulator is zero.  It was not available on the original NMOS 6502 and was probably added to the CMOS version in order to make code faster/smaller because zero is such a common value to store.


No flags are affected.
No flags are affected.
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</pre>


===== Cycle Penalties =====
==== Cycle Penalties ====
* STZ takes one additional cycle if the accumulator is 16 bits wide, in all [[addressing modes]].
* STZ takes one additional cycle if the accumulator is 16 bits wide, in all [[addressing modes]].
* In [[direct page addressing]] modes only, STZ takes another additional cycle if the low byte of the [[direct page register]] is nonzero.
* In [[direct page addressing]] modes only, STZ takes another additional cycle if the low byte of the [[direct page register]] is nonzero.


=== See Also ===
=== See Also ===
* [[STA]]
* [[STX]]
* [[STX]]
* [[STY]]
* [[STY]]


=== External Links ===
=== External Links ===
* [[Eyes & Lichty]] page 507, on STZ: https://archive.org/details/0893037893ProgrammingThe65816/page/n533
* [[Eyes & Lichty]], [https://archive.org/details/0893037893ProgrammingThe65816/page/507 page 507] on STZ
* "Storing Zero to Memory," page 103, lbid. https://archive.org/details/0893037893ProgrammingThe65816/page/n129
* "Storing Zero to Memory," [https://archive.org/details/0893037893ProgrammingThe65816/page/103 page 103], lbid.
* [[Labiak]] page 188 on STZ: https://archive.org/details/Programming_the_65816/page/n198
* [[Labiak]], [https://archive.org/details/Programming_the_65816/page/n198 page 188] on STZ
* snes9x implementation of STZ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1317
* snes9x implementation of STZ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1317
* undisbeliever on STZ: https://undisbeliever.net/snesdev/65816-opcodes.html#stz-store-zero-to-memory
* undisbeliever on STZ: https://undisbeliever.net/snesdev/65816-opcodes.html#stz-store-zero-to-memory

Latest revision as of 06:42, 22 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Absolute 9C 3 bytes 4 cycles*
Direct Page 64 2 bytes 3 cycles*
Absolute Indexed by X 9E 3 bytes 5 cycles*
Direct Page Indexed by X 74 2 bytes 4 cycles*
Flags Affected
N V M X D I Z C
. . . . . . . .

STZ (Store Zero) is a 65c816 instruction that zeros out memory. The size of the accumulator determines how many zero bytes are written.

STZ has the same effect as STA when the accumulator is zero. It was not available on the original NMOS 6502 and was probably added to the CMOS version in order to make code faster/smaller because zero is such a common value to store.

No flags are affected.

Syntax

STZ addr
STZ dp
STZ addr, X
STZ dp, X

Cycle Penalties

See Also

External Links