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STW (Super FX): Difference between revisions
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'''STW''' (Store Word) is a [[Super FX]] instruction that stores the value of the [[source register]] to the [[Game Pak]]. | '''STW''' (Store Word) is a [[Super FX]] instruction that stores the value of the [[source register]] to the [[Game Pak]]. The bank must be specified with [[RAMB]]. | ||
The exact number of cycles varies because STW utilizes the [[RAM buffer]]. | The exact number of cycles varies because STW utilizes the [[RAM buffer]]. | ||
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=== See Also === | === See Also === | ||
* [[STB]] | * [[STB]] | ||
* [[ | * [[LDW]] | ||
=== External Links === | === External Links === |
Latest revision as of 05:20, 16 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied Indirect | 3m | 1 byte | 3 to 8 cycles | 7 to 11 cycles | 1 to 6 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
STW (Store Word) is a Super FX instruction that stores the value of the source register to the Game Pak. The bank must be specified with RAMB.
The exact number of cycles varies because STW utilizes the RAM buffer.
The operand may be any register from R0 to R11.
The source register should be specified in advance using WITH or FROM. Otherwise, R0 serves as the default.
The ALT0 state is restored.
Syntax
STW (Rm)
Example
Let:
Sreg : R10 R10 = 9326h R2 : 5872h RAMBR = 70h
After STW (R2) is executed:
(70:5872h) = 26h (70:5873h) = 93h
See Also
External Links
- Official Super Nintendo development manual on STW: 9.85 on page 2-9-117 of Book II