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SMS (Super FX): Difference between revisions
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'''SMS''' is a [[Super FX]] instruction that stores a value to the [[Game Pak]]. | '''SMS''' (Store to raM Short address) is a [[Super FX]] instruction that stores a value to the [[Game Pak]]. The bank must be specified with [[RAMB]]. | ||
The selectable RAM address must be an even number between 0 and 510. | The selectable RAM address must be an even number between 0 and 510. | ||
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=== See Also === | === See Also === | ||
* [[SM]] | * [[SM]] | ||
* [[ALT2]] | * [[ALT2]] | ||
* [[LMS]] | * [[LMS]] | ||
* [[LM]] | |||
=== External Links === | === External Links === |
Latest revision as of 05:45, 16 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied Indirect | 3EAnkk | 3 bytes | 9 to 14 cycles | 13 to 17 cycles | 3 to 8 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
SMS (Store to raM Short address) is a Super FX instruction that stores a value to the Game Pak. The bank must be specified with RAMB.
The selectable RAM address must be an even number between 0 and 510.
The number of cycles varies because of the RAM buffer.
The ALT0 state is restored.
Syntax
SMS (yy), Rn
Example
Let:
R11 = abcdh RAMBR = 71h
After executing this program:
Syntax Opcode SMS (194h), R11 3e ab ca
We have:
(71:0194h) = cdh (71:0195h) = abh
See Also
External Links
- Official Nintendo documentation on SMS: 9.82 on page 2-9-113 of Book II
- example: Page 2-9-114, lbid.