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LSA: Difference between revisions

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'''LSA''' stands for Source Loop Start Address.<sup>[1]</sup>  It is 16 bits wide.
'''LSA''' stands for Source Loop Start Address.<sup>[1]</sup>  It is 16 bits wide.


Similarly, SA stands for Source Start Address.
Similarly, SA stands for Source Start Address.  It is 16 bits wide.


=== References ===
=== Reference ===
# subparagraph 7.3.1.2 of [https://archive.org/details/SNESDevManual/book1/page/n177 page 3-7-11 of Book I] of the official Super Nintendo development manual
# subparagraph 7.3.1.2 of [https://archive.org/details/SNESDevManual/book1/page/n177 page 3-7-11 of Book I] of the official Super Nintendo development manual


[[Category:Audio]]
[[Category:Audio]]

Latest revision as of 12:43, 17 July 2024

LSA stands for Source Loop Start Address.[1] It is 16 bits wide.

Similarly, SA stands for Source Start Address. It is 16 bits wide.

Reference

  1. subparagraph 7.3.1.2 of page 3-7-11 of Book I of the official Super Nintendo development manual