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Talk:Super FX Opcode Matrices: Difference between revisions
From SnesLab
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Todo: Add all XOR opcodes. Going to be to the right of [[HIB]] assuming the other wiki referenced in the SnesLab XOR page is correct about what XOR's opcode is. | Todo: Add all XOR opcodes. Going to be to the right of [[HIB]] assuming the other wiki referenced in the SnesLab XOR page is correct about what XOR's opcode is. | ||
snes9x has a file that confirms XOR occupies the opcode space from C1 to CF: | |||
https://github.com/snes9xgit/snes9x/blob/master/fxdbg.cpp#L1126 | |||
XOR has been added. Still need operands. | |||
TODO: Add other UMULT admode (edit: done) | |||
TODO: Lots of DEC don't point to their GSU opcodes (edit: fixed) |
Latest revision as of 10:58, 22 July 2024
Todo: Add all XOR opcodes. Going to be to the right of HIB assuming the other wiki referenced in the SnesLab XOR page is correct about what XOR's opcode is.
snes9x has a file that confirms XOR occupies the opcode space from C1 to CF:
https://github.com/snes9xgit/snes9x/blob/master/fxdbg.cpp#L1126
XOR has been added. Still need operands.
TODO: Add other UMULT admode (edit: done)
TODO: Lots of DEC don't point to their GSU opcodes (edit: fixed)