We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS

UMULT (Super FX): Difference between revisions

From SnesLab
Jump to: navigation, search
(mention it comes from [4] again)
(made flags affected more prominent)
 
(One intermediate revision by the same user not shown)
Line 18: Line 18:
|[[Immediate]]
|[[Immediate]]
|3F8n<sup>[4]</sup>
|3F8n<sup>[4]</sup>
|
|2 bytes
|
|6 or 8 cycles
|
|6 or 8 cycles
|
|2 or 3 cycles
|}
|}


Line 39: Line 39:
|0
|0
|.
|.
|
|S
|.
|.
|
|Z
|}
|}



Latest revision as of 19:16, 30 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
Implied (type 1) 3D8n 2 bytes 6 or 8 cycles 6 or 8 cycles 2 or 3 cycles
Immediate 3F8n[4] 2 bytes 6 or 8 cycles 6 or 8 cycles 2 or 3 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . S . Z

UMULT is an unsigned multiplication Super FX instruction. The factors are the low byte of the source register and the low byte of the register specified in the operand or an immediate value. The product is stored in the destination register.

UMULT utilizes the 8-bit multiplier only once, so it is fast.[2]

The exact number of cycles depends on the state of the CONFIG register.

The ALT0 state is restored.

The source and destination registers should be specified in advance using WITH, FROM, or TO. Otherwise, R0 serves as the default.

The page of documentation on the immediate addressing mode of UMULT appears to be missing from the official dev manual. As the SNES scene has access to the two manual pages with page numbers adjacent to UMULT Rn, it appears to have been printed that way. The information on this page for that addressing mode comes from [4].

Syntax

UMULT Rn
UMULT #n

Example

Let:

Sreg : R3
Dreg : R0
R3 = 364fh
R8 = b2cfh

After executing UMULT R8:

R0 = 3fe1h

See Also

External Links

  1. Official Nintendo documentation on UMULT: 9.90 on page 2-9-122 of Book II
  2. 8.2 "Multiplication Instructions" on page 2-8-16 of Book II, lbid.
  3. Table 2-2-2 Instruction Set (Sheet 1) on page 2-2-6 of Book II, lbid.
  4. https://en.wikibooks.org/wiki/Super_NES_Programming/Super_FX_tutorial#Instruction_Set_Table