We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
TSET1 (SPC700): Difference between revisions
From SnesLab
(made flags affected more prominent) |
(Active voice) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 35: | Line 35: | ||
|} | |} | ||
'''TSET1''' is an [[SPC700]] instruction that tests and sets memory bits using the [[accumulator]]. For every set bit in the accumulator, the corresponding memory bit | '''TSET1''' is an [[SPC700]] instruction that tests and sets memory bits using the [[accumulator]]. For every set bit in the accumulator, TSET1 sets the corresponding memory bit. In other words, a logical OR is performed. | ||
==== Syntax ==== | ==== Syntax ==== | ||
Line 41: | Line 41: | ||
TSET1 !abs | TSET1 !abs | ||
</pre> | </pre> | ||
Where abs is any address in the whole 64K [[bank]]. | Where abs is any address in the whole 64K [[bank]] of [[ARAM]]. | ||
=== See Also === | === See Also === | ||
Line 51: | Line 51: | ||
# Official Super Nintendo development manual on TSET1: Table C-18 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] | # Official Super Nintendo development manual on TSET1: Table C-18 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] | ||
# subparagraph 8.2.3.2 of [https://archive.org/details/SNESDevManual/book1/page/n186 page 3-8-8], lbid. | # subparagraph 8.2.3.2 of [https://archive.org/details/SNESDevManual/book1/page/n186 page 3-8-8], lbid. | ||
# anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L607 | |||
[[Category:ASM]] | [[Category:ASM]] |
Latest revision as of 17:41, 11 August 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Absolute | 0E | 3 bytes | 6 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
N | . | . | . | . | . | Z | . |
TSET1 is an SPC700 instruction that tests and sets memory bits using the accumulator. For every set bit in the accumulator, TSET1 sets the corresponding memory bit. In other words, a logical OR is performed.
Syntax
TSET1 !abs
Where abs is any address in the whole 64K bank of ARAM.
See Also
External Links
- Official Super Nintendo development manual on TSET1: Table C-18 in Appendix C-9 of Book I
- subparagraph 8.2.3.2 of page 3-8-8, lbid.
- anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L607