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Indirect Addressing: Difference between revisions
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'''Indirect Addressing''' is supported by some [[SPC700]] instructions. | '''Indirect Addressing''' is supported by some one-byte [[SPC700]] instructions. | ||
==== Symbol ==== | |||
<pre> | |||
(X) | |||
</pre> | |||
=== See Also === | === See Also === | ||
* [[Absolute Indirect Addressing]] | * [[Absolute Indirect Addressing]] | ||
* [[Absolute Indirect Long Addressing]] | |||
* [[Direct Page Indirect Addressing]] | |||
* [[Direct Page Indirect Indexed, Y Addressing]] | |||
* [[Direct Page Indirect Long Addressing]] | |||
* [[Direct Page Indirect Long Indexed, Y Addressing]] | |||
=== References === | |||
* Figure 3-8-3 on [https://archive.org/details/SNESDevManual/book1/page/n187 page 3-8-9 of Book I] of the official Super Nintendo development manual | |||
* [[Eyes & Lichty]], [https://archive.org/details/0893037893ProgrammingThe65816/page/37 page 37] | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:Addressing Modes]] | [[Category:Addressing Modes]] | ||
[[Category:SPC700]] |
Latest revision as of 23:57, 16 August 2024
Indirect Addressing is supported by some one-byte SPC700 instructions.
Symbol
(X)
See Also
- Absolute Indirect Addressing
- Absolute Indirect Long Addressing
- Direct Page Indirect Addressing
- Direct Page Indirect Indexed, Y Addressing
- Direct Page Indirect Long Addressing
- Direct Page Indirect Long Indexed, Y Addressing
References
- Figure 3-8-3 on page 3-8-9 of Book I of the official Super Nintendo development manual
- Eyes & Lichty, page 37