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PCALL (SPC700): Difference between revisions
From SnesLab
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=== See Also === | === See Also === | ||
* [[TCALL]] | * [[TCALL]] | ||
* [[RET]] | |||
* [[JSR]] | * [[JSR]] | ||
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[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:SPC700]] | [[Category:SPC700]] | ||
[[Category:Subroutine Call | [[Category:Subroutine Call Return Commands]] | ||
[[Category:Two-byte Instructions]] | [[Category:Two-byte Instructions]] |
Latest revision as of 21:55, 10 August 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Uppermost Page | 4F | 2 bytes | 6 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
PCALL (uPage CALl) is an SPC700 instruction that runs a subroutine in the uppermost page. The operand specifies the low byte of the target address within the uppermost page.
No flags are affected.
Syntax
PCALL upage
PCALL $xx has the same effect as CALL $FFxx.[2]
See Also
External Links
- Official Nintendo documentation on PCALL: Table C-16 Appendix C-9 of Book I
- https://forums.nesdev.org/viewtopic.php?t=13313
- https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L534