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'''COP''' (Co-Processor) is a [[65c816]] instruction designed to run a co-processor command.  The byte following the opcode is called the [[signature byte]] and is required by assemblersSignature bytes of 80h to FFh are reserved by the [https://www.westerndesigncenter.com/ Western Design Center].  The state of the [[interrupt disable flag]] has no effect on the behavior of COP.
'''COP''' (Co-Processor) is a [[65c816]] instruction designed to run a co-processor command.  COP triggers a software interrupt and control is routed to the COP handler, whose address is stored in the COP vector at $00:FFE4 (in [[native mode]] anyway, in emulation mode $FFF4 is used instead).  The byte following the opcode is called the [[signature byte]] and is required by assemblers:
* Signature bytes of 00h to 7Fh can be programmer-defined
* Signature bytes of 80h to FFh are reserved for future microprocessors by the [https://www.westerndesigncenter.com/ Western Design Center]<sup>[3]</sup>


COP triggers a software interrupt and control is routed to the COP handler, whose address is stored in the COP vector at $FFF4.
The state of the [[interrupt disable flag]] has no effect on the behavior of COP although it will be set after COP runs.
 
Some examples of the kinds of microprocessors COP could be used to communicate with include:
* floating point
* graphics


The [[PBR]] is cleared, but in native mode its previous value is pushed to the [[stack]].
The [[PBR]] is cleared, but in native mode its previous value is pushed to the [[stack]].
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=====Cycle Skipped =====
==== Cycle Skipped ====
* COP takes one fewer cycle in [[emulation mode]] as it doesn't need to push the [[program counter bank register]] to the [[stack]].
* COP takes one fewer cycle in [[emulation mode]] as it doesn't need to push the [[program counter bank register]] to the [[stack]].
[[File:cop.png]]
COP is not really used for anything on the SNES.<sup>[7]</sup>


=== See Also ===
=== See Also ===
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=== External Links ===
=== External Links ===
* [[Eyes & Lichty]] page 447, on COP: https://archive.org/details/0893037893ProgrammingThe65816/page/447
# [[Eyes & Lichty]], [https://archive.org/details/0893037893ProgrammingThe65816/page/447 page 447] on COP
* [[Labiak]], [https://archive.org/details/Programming_the_65816/page/n145 page 135] on COP
# [[Labiak]], [https://archive.org/details/Programming_the_65816/page/n145 page 135] on COP
* snes9x implementation of COP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2738
# section 7.15 of 65c816 datasheet
* https://ersanio.gitbook.io/assembly-for-the-snes/deep-dives/misc
# snes9x implementation of COP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2738
* https://undisbeliever.net/snesdev/65816-opcodes.html#software-interrupts
# https://ersanio.gitbook.io/assembly-for-the-snes/deep-dives/misc
# https://undisbeliever.net/snesdev/65816-opcodes.html#software-interrupts
# https://forums.nesdev.org/viewtopic.php?p=176406#p176406


[[Category:ASM]]
[[Category:ASM]]

Latest revision as of 03:52, 23 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Stack (Interrupt) 02 2 bytes 8 cycles*
Flags Affected
N V M X D I Z C
. . . . 0 1 . .

COP (Co-Processor) is a 65c816 instruction designed to run a co-processor command. COP triggers a software interrupt and control is routed to the COP handler, whose address is stored in the COP vector at $00:FFE4 (in native mode anyway, in emulation mode $FFF4 is used instead). The byte following the opcode is called the signature byte and is required by assemblers:

  • Signature bytes of 00h to 7Fh can be programmer-defined
  • Signature bytes of 80h to FFh are reserved for future microprocessors by the Western Design Center[3]

The state of the interrupt disable flag has no effect on the behavior of COP although it will be set after COP runs.

Some examples of the kinds of microprocessors COP could be used to communicate with include:

  • floating point
  • graphics

The PBR is cleared, but in native mode its previous value is pushed to the stack.

Syntax

COP sig

Cycle Skipped

cop.png

COP is not really used for anything on the SNES.[7]

See Also

External Links

  1. Eyes & Lichty, page 447 on COP
  2. Labiak, page 135 on COP
  3. section 7.15 of 65c816 datasheet
  4. snes9x implementation of COP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2738
  5. https://ersanio.gitbook.io/assembly-for-the-snes/deep-dives/misc
  6. https://undisbeliever.net/snesdev/65816-opcodes.html#software-interrupts
  7. https://forums.nesdev.org/viewtopic.php?p=176406#p176406