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STZ: Difference between revisions
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'''STZ''' (Store Zero) is a [[65c816]] instruction that zeros out memory. The size of the [[accumulator]] determines how many zero bytes are written. | '''STZ''' (Store Zero) is a [[65c816]] instruction that zeros out memory. The size of the [[accumulator]] determines how many zero bytes are written. | ||
STZ has the same effect as [[STA]] when the accumulator is zero. | STZ has the same effect as [[STA]] when the accumulator is zero. It was not available on the original NMOS 6502 and was probably added to the CMOS version in order to make code faster/smaller because zero is such a common value to store. | ||
No flags are affected. | No flags are affected. | ||
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</pre> | </pre> | ||
==== Cycle Penalties ==== | |||
* STZ takes one additional cycle if the accumulator is 16 bits wide, in all [[addressing modes]]. | * STZ takes one additional cycle if the accumulator is 16 bits wide, in all [[addressing modes]]. | ||
* In [[direct page addressing]] modes only, STZ takes another additional cycle if the low byte of the [[direct page register]] is nonzero. | * In [[direct page addressing]] modes only, STZ takes another additional cycle if the low byte of the [[direct page register]] is nonzero. | ||
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=== External Links === | === External Links === | ||
* [[Eyes & Lichty]] | * [[Eyes & Lichty]], [https://archive.org/details/0893037893ProgrammingThe65816/page/507 page 507] on STZ | ||
* "Storing Zero to Memory," | * "Storing Zero to Memory," [https://archive.org/details/0893037893ProgrammingThe65816/page/103 page 103], lbid. | ||
* [[Labiak]], [https://archive.org/details/Programming_the_65816/page/n198 page 188] on STZ | * [[Labiak]], [https://archive.org/details/Programming_the_65816/page/n198 page 188] on STZ | ||
* snes9x implementation of STZ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1317 | * snes9x implementation of STZ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1317 |
Latest revision as of 06:42, 22 August 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Absolute | 9C | 3 bytes | 4 cycles* | ||||
Direct Page | 64 | 2 bytes | 3 cycles* | ||||
Absolute Indexed by X | 9E | 3 bytes | 5 cycles* | ||||
Direct Page Indexed by X | 74 | 2 bytes | 4 cycles* |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
. | . | . | . | . | . | . | . |
STZ (Store Zero) is a 65c816 instruction that zeros out memory. The size of the accumulator determines how many zero bytes are written.
STZ has the same effect as STA when the accumulator is zero. It was not available on the original NMOS 6502 and was probably added to the CMOS version in order to make code faster/smaller because zero is such a common value to store.
No flags are affected.
Syntax
STZ addr STZ dp STZ addr, X STZ dp, X
Cycle Penalties
- STZ takes one additional cycle if the accumulator is 16 bits wide, in all addressing modes.
- In direct page addressing modes only, STZ takes another additional cycle if the low byte of the direct page register is nonzero.
See Also
External Links
- Eyes & Lichty, page 507 on STZ
- "Storing Zero to Memory," page 103, lbid.
- Labiak, page 188 on STZ
- snes9x implementation of STZ: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L1317
- undisbeliever on STZ: https://undisbeliever.net/snesdev/65816-opcodes.html#stz-store-zero-to-memory