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CMODE (Super FX): Difference between revisions
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'''CMODE''' is a [[Super FX]] instruction that specifies [[execution modes]]. | {| class="wikitable" style="float:right;clear:right;width:50%" | ||
!colspan="8"|Basic Info | |||
|+ | |||
|'''Addressing Mode''' | |||
|'''Opcode''' | |||
|'''Length''' | |||
|'''ROM Speed''' | |||
|'''RAM Speed''' | |||
|'''Cache Speed''' | |||
|+ | |||
|[[Implied]] (type 1) | |||
|3D4E | |||
|2 bytes | |||
|6 cycles | |||
|6 cycles | |||
|2 cycle | |||
|} | |||
{| class="wikitable" style="float:right;clear:right;width:30%" | |||
!colspan="9"|Flags Affected | |||
|+ | |||
|[[B Flag|B]] | |||
|[[ALT1]] | |||
|[[ALT2]] | |||
|[[O/V]] | |||
|[[Sign Flag|S]] | |||
|[[CY]] | |||
|[[Zero Flag|Z]] | |||
|+ | |||
|0 | |||
|0 | |||
|0 | |||
|. | |||
|. | |||
|. | |||
|. | |||
|} | |||
{| class="wikitable" style="float:right;clear:right;width:45%" | |||
!colspan="9"|Color/Plot flags | |||
|+ | |||
|Plot Transparent | |||
|Plot Dither | |||
|Color Src High | |||
|Color Frz High | |||
|Object Mode | |||
|+ | |||
|Bit 0 of src | |||
|Bit 1 of src | |||
|Bit 2 of src | |||
|Bit 3 of src | |||
|Bit 4 of src | |||
|} | |||
'''CMODE''' is a [[Super FX]] instruction that specifies [[execution modes]]. It sets plot and color related flags based on the low 5 bits of the [[source register]]. | |||
The [[ALT0]] state is restored. | |||
==== Syntax ==== | |||
<pre> | |||
CMODE | |||
</pre> | |||
==== Example ==== | |||
Let: | |||
S<sub>reg</sub> : R<sub>0</sub> | |||
R<sub>0</sub> = 0002h | |||
After CMODE runs, the transparency and dither modes are set. | |||
=== See Also === | |||
* [[Transparency Flag]] | |||
* [[Dither Flag]] | |||
* [[ALT1]] | |||
* [[Plot Options Register]] | |||
* [[COLOR]] | |||
=== External Links === | |||
* Official Nintendo documentation on CMODE: 9.28 on [https://archive.org/details/SNESDevManual/book2/page/n195 Page 2-9-39 of Book II] | |||
* example: [https://archive.org/details/SNESDevManual/book2/page/n196 Page 2-9-40], lbid. | |||
* 8.1.4 Plot Function and CMODE on page 2-8-9, lbid. | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category: | [[Category:Super FX]] | ||
[[Category:Plot-related Instructions]] | |||
[[Category:Two-byte Instructions]] |
Latest revision as of 18:12, 16 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | ROM Speed | RAM Speed | Cache Speed | ||
Implied (type 1) | 3D4E | 2 bytes | 6 cycles | 6 cycles | 2 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
Color/Plot flags | ||||||||
---|---|---|---|---|---|---|---|---|
Plot Transparent | Plot Dither | Color Src High | Color Frz High | Object Mode | ||||
Bit 0 of src | Bit 1 of src | Bit 2 of src | Bit 3 of src | Bit 4 of src |
CMODE is a Super FX instruction that specifies execution modes. It sets plot and color related flags based on the low 5 bits of the source register.
The ALT0 state is restored.
Syntax
CMODE
Example
Let:
Sreg : R0 R0 = 0002h
After CMODE runs, the transparency and dither modes are set.
See Also
External Links
- Official Nintendo documentation on CMODE: 9.28 on Page 2-9-39 of Book II
- example: Page 2-9-40, lbid.
- 8.1.4 Plot Function and CMODE on page 2-8-9, lbid.