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LEA: Difference between revisions

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'''LEA''' is a [[Super FX]] instruction that loads two immediate bytes.
{| class="wikitable" style="float:right;clear:right;width:50%"
!colspan="8"|Basic Info
|+
|'''Addressing Mode'''
|'''Opcode'''
|'''Length'''
|'''ROM Speed'''
|'''RAM Speed'''
|'''Cache Speed'''
|+
|[[Immediate]]
|Fnxxxx
|3 bytes
|9 cycles
|9 cycles
|3 cycle
|}


{| class="wikitable" style="float:right;clear:right;width:30%"
{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="9"|Flags Clobbered
!colspan="9"|Flags Affected
|+
|+
|B
|[[B Flag|B]]
|ALT1
|[[ALT1]]
|ALT2
|[[ALT2]]
|O/V
|[[O/V]]
|S
|[[Sign Flag|S]]
|CY
|[[CY]]
|Z
|[[Zero Flag|Z]]
|+
|+
|0
|0
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|.
|.
|}
|}
'''LEA''' is a [[Super FX]] official macro that loads two immediate bytes into a general register.  It is an alias for [[IWT]].  It stands for "load effective address."<sup>[2]</sup>
The [[ALT0]] state is restored.
==== Syntax ====
<pre>
LEA Rn, #xx
</pre>
==== Example ====
After executing LEA R<sub>3</sub>, #4853h:
R<sub>3</sub> = 4853h
=== See Also ===
* [[LDA]]
* [[IBT]]
=== External Links ===
* Official Nintendo documentation on LEA: 9.47 on [https://archive.org/details/SNESDevManual/book2/page/n223 Page 2-9-67 of Book II]
* Table 2-2-2 on page 2-2-8 of Book II, lbid.


[[Category:ASM]]
[[Category:ASM]]
[[Category:Enhancement Chips]]
[[Category:Super FX]]
[[Category:Three-byte Instructions]]

Latest revision as of 02:12, 16 July 2024

Basic Info
Addressing Mode Opcode Length ROM Speed RAM Speed Cache Speed
Immediate Fnxxxx 3 bytes 9 cycles 9 cycles 3 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

LEA is a Super FX official macro that loads two immediate bytes into a general register. It is an alias for IWT. It stands for "load effective address."[2]

The ALT0 state is restored.

Syntax

LEA Rn, #xx

Example

After executing LEA R3, #4853h:

R3 = 4853h

See Also

External Links

  • Official Nintendo documentation on LEA: 9.47 on Page 2-9-67 of Book II
  • Table 2-2-2 on page 2-2-8 of Book II, lbid.