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DSP1/Radius: Difference between revisions
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!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
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|'''Opcode''' | |'''Opcode''' | ||
|08 | |08 | ||
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|'''Speed''' | |||
|34 cycles | |||
4.5 μs | |||
|} | |} | ||
'''Radius''' is a [[DSP1]] command that calculates the squared length of a vector. | |||
=== Input Parameters === | |||
* '''x''' is a vector component | |||
* '''y''' is a vector component | |||
* '''z''' is a vector component | |||
=== Output Parameters === | |||
* '''L''' is the square of the vector length | |||
=== See Also === | |||
* [[Distance]] | |||
=== References === | === References === | ||
* https://archive.org/details/SNESDevManual/book2/page/n294 | * subparagraph 5.2.1 on [https://archive.org/details/SNESDevManual/book2/page/n294 page 3-5-4 of Book II] of the official Super Nintendo development manual | ||
* paragraph 6.4 on [https://archive.org/details/SNESDevManual/book2/page/n324 page 3-6-1 of Book II], lbid. | |||
* https://github.com/bsnes-emu/bsnes/blob/master/bsnes/sfc/coprocessor/dsp1/dsp1emu.cpp#L338 | |||
[[Category:DSP1]] | |||
[[Category:Vector Calculation Commands]] |
Latest revision as of 05:03, 10 January 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | 08 | ||||||
Speed | 34 cycles
4.5 μs |
Radius is a DSP1 command that calculates the squared length of a vector.
Input Parameters
- x is a vector component
- y is a vector component
- z is a vector component
Output Parameters
- L is the square of the vector length
See Also
References
- subparagraph 5.2.1 on page 3-5-4 of Book II of the official Super Nintendo development manual
- paragraph 6.4 on page 3-6-1 of Book II, lbid.
- https://github.com/bsnes-emu/bsnes/blob/master/bsnes/sfc/coprocessor/dsp1/dsp1emu.cpp#L338