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Pixel Cache: Difference between revisions
From SnesLab
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(see also RPIX) |
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The primary pixel cache is written to by [[PLOT]]. | The primary pixel cache is written to by [[PLOT]]. | ||
The Super FX patent contains a block diagram of a single color matrix element in figure 8B. [2] | The Super FX patent contains a block diagram of a single color matrix element in figure 8B. <sup>[2]</sup> | ||
=== See Also === | |||
* [[RPIX]] | |||
=== References === | === References === | ||
# http://problemkaputt.de/fullsnes.htm#snescartgsunpixelcache | |||
# https://patentimages.storage.googleapis.com/de/a2/7a/f07754f66f39d9/US5724497.pdf#page=10 | |||
[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Video]] | [[Category:Video]] | ||
[[Category:Buffers]] |
Latest revision as of 18:19, 3 July 2024
The Super FX has two Pixel Caches: a primary and secondary.
Each pixel cache has a 64-bit main buffer, which holds 8 pixels, and an 8-bit "bit-pend flag" buffer. The bit-pend flags indicate whether the data in the main buffer is valid.
The primary pixel cache is written to by PLOT.
The Super FX patent contains a block diagram of a single color matrix element in figure 8B. [2]