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DSP1/Radius: Difference between revisions

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'''Radius''' is a DSP1 command.
'''Radius''' is a [[DSP1]] command that calculates the squared length of a vector.
 
=== Input Parameters ===
* '''x''' is a vector component
* '''y''' is a vector component
* '''z''' is a vector component
 
=== Output Parameters ===
* '''L''' is the square of the vector length
 
=== See Also ===
* [[Distance]]


=== References ===
=== References ===
* [https://archive.org/details/SNESDevManual/book2/page/n294 page 3-5-4 of Book II] of the official Super Nintendo development manual
* subparagraph 5.2.1 on [https://archive.org/details/SNESDevManual/book2/page/n294 page 3-5-4 of Book II] of the official Super Nintendo development manual
* paragraph 6.4 on [https://archive.org/details/SNESDevManual/book2/page/n324 page 3-6-1 of Book II], lbid.
* https://github.com/bsnes-emu/bsnes/blob/master/bsnes/sfc/coprocessor/dsp1/dsp1emu.cpp#L338


[[Category:DSP1]]
[[Category:DSP1]]
[[Category:Vector Calculation Commands]]

Latest revision as of 05:03, 10 January 2024

Basic Info
Opcode 08
Speed 34 cycles

4.5 μs

Radius is a DSP1 command that calculates the squared length of a vector.

Input Parameters

  • x is a vector component
  • y is a vector component
  • z is a vector component

Output Parameters

  • L is the square of the vector length

See Also

References