We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
RQM: Difference between revisions
From SnesLab
(added reference) |
(bullet points/asm category) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
The '''RQM''' bit exists on the [[DSP1]] as bit 15 of the status register. | The '''RQM''' bit exists on the [[DSP1]] as bit 15 of the status register. It might stand for "request message." | ||
When set, it indicates that the DSP1 is ready to read or write. | * When set, it indicates that the DSP1 is ready to read or write. | ||
* When clear, the DSP1 is busy. | |||
=== See Also === | |||
* [[The Infamous Bit-Of-Confusion]] | |||
=== Reference === | === Reference === | ||
Line 10: | Line 12: | ||
[[Category:Flags]] | [[Category:Flags]] | ||
[[Category:DSP1]] | [[Category:DSP1]] | ||
[[Category:ASM]] |
Latest revision as of 01:00, 6 August 2024
The RQM bit exists on the DSP1 as bit 15 of the status register. It might stand for "request message."
- When set, it indicates that the DSP1 is ready to read or write.
- When clear, the DSP1 is busy.
See Also
Reference
- page 3-4-2 of Book II of the official Super Nintendo development manual