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Layer 4: Difference between revisions
From SnesLab
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'''Layer 4''' is the backmost [[background]], immediately in front of the [[backdrop]]. It is only a available in [[Mode 0]]. | '''Layer 4''' is the backmost [[background]], immediately in front of the [[backdrop]]. It is only a available in [[Mode 0]], and is 2bpp. | ||
=== See Also === | === See Also === | ||
{| class="wikitable" | {| class="wikitable" | ||
!colspan=" | !colspan="7"|Other Layers | ||
|+ | |+ | ||
| [[Backdrop Color]] || [[Layer 4]] || [[Layer 3]] || [[Layer 2]] || [[Layer 1]] || [[BG3 High Priority Bit|BG3 High Prio]] | | [[Backdrop Color]] || [[Layer 4]] || [[Layer 3]] || [[Layer 2]] || [[Layer 1]] || [[Sprite (hardware) | Sprite]] || [[BG3 High Priority Bit|BG3 High Prio]] | ||
|} | |} | ||
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[[Category:Video]] | [[Category:Video]] | ||
[[Category:Backgrounds]] |
Latest revision as of 05:22, 15 December 2023
Layer 4 is the backmost background, immediately in front of the backdrop. It is only a available in Mode 0, and is 2bpp.
See Also
Other Layers | ||||||
---|---|---|---|---|---|---|
Backdrop Color | Layer 4 | Layer 3 | Layer 2 | Layer 1 | Sprite | BG3 High Prio |
Reference
- Appendix A-19 of Book I of the official Super Nintendo development manual