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RET (SPC700): Difference between revisions

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{| class="wikitable" style="float:right;clear:right;width:40%"
!colspan="8"|Basic Info
!colspan="8"|Basic Info
|+
|+
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|'''Speed'''
|'''Speed'''
|+
|+
|implied
|[[Stack Addressing | Stack]]
|6F
|6F
|1 byte
|1 byte
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{| class="wikitable" style="float:right;clear:right;width:30%"
{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="8"|Flags Clobbered
!colspan="8"|Flags Affected
|+
|+
|N
|[[Negative Flag|N]]
|V
|[[Overflow Flag|V]]
|P
|[[Direct Page Flag|P]]
|B
|[[Break Flag|B]]
|H
|[[Half-Carry Flag|H]]
|I
|[[Interrupt Enable Flag|I]]
|Z
|[[Zero Flag|Z]]
|C
|[[Carry Flag|C]]
|+
|+
|.
|.
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'''RET''' (RETurn) is an [[SPC700]] instruction that returns from a subroutine.
'''RET''' (RETurn) is an [[SPC700]] instruction that returns from a subroutine.  The [[program counter]] is popped from the [[stack]].
 
No flags are affected.
 
==== Syntax ====
<pre>
RET
</pre>
 
The subroutine is usually called using [[CALL]], [[TCALL]], or [[PCALL]].


=== See Also ===
=== See Also ===
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=== References ===
=== References ===
* [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual
* Table C-16 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] of the official Super Nintendo development manual
* anomie: https://github.com/yupferris/TasmShiz/blob/master/spc700.txt#L546


[[Category:ASM]]
[[Category:ASM]]
[[Category:SPC700]]
[[Category:SPC700]]
[[Category:Subroutine Call Return Commands]]
[[Category:One-byte Instructions]]

Latest revision as of 21:58, 10 August 2024

Basic Info
Addressing Mode Opcode Length Speed
Stack 6F 1 byte 5 cycles
Flags Affected
N V P B H I Z C
. . . . . . . .

RET (RETurn) is an SPC700 instruction that returns from a subroutine. The program counter is popped from the stack.

No flags are affected.

Syntax

RET

The subroutine is usually called using CALL, TCALL, or PCALL.

See Also

References