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Indirect Color: Difference between revisions

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'''Indirect Color''' is display technique where colors are stored in palettes in [[CGRAM]], and instead of designating the color directly, the CGRAM entry that contains the color is designated instead.
'''Indirect Color''' is display technique where colors are stored in palettes in [[CGRAM]], and instead of designating the color directly, the CGRAM entry that contains the color is designated instead.  Indirect color is what most licensed SNES games use.


=== See Also ===
=== See Also ===
* [[Direct Color]]
* [[Direct Color]]
=== Reference ===
* [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix A-17 of Book I] of the official Super Nintendo development manual


[[Category:Video]]
[[Category:Video]]
[[Category:Scene Slang]]
[[Category:Scene Slang]]

Latest revision as of 18:00, 28 December 2023

Indirect Color is display technique where colors are stored in palettes in CGRAM, and instead of designating the color directly, the CGRAM entry that contains the color is designated instead. Indirect color is what most licensed SNES games use.

See Also

Reference